Fraud Freeze
Trap Continuous

Fraud Freeze

  • Archetype:
  • Flower Cardian

  • View:
  • 4124




Once per turn, when your opponent Special Summons a monster(s) from the hand (except during the Damage Step): You can return to the hand all monsters your opponent controls that were Special Summoned from the hand. If neither player controls a "Flower Cardian" Synchro Monster, send this card to the Graveyard.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 9, 2026
48± 8/ 100
Power Score
Intrinsic 49
Deck 48

Fraud Freeze — Power Evaluation

Final Score: 48 ± 8 · Confidence: Medium

  • Intrinsic: 49 · Deck: 48 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Board breaker / Going-second

Why it scores here

Fraud Freeze is a once-per-turn Continuous Trap that bounces the opponent's monsters that were Special Summoned from the hand, a soft tempo interaction rather than a true negate or destroy. It converts into board disruption only when the opponent summons from hand, and its bounce is reversible because the opponent can simply re-summon. Its ATK-free body, lack of combo records, and single-slot cost do not earn points on their own; the score rests on the reactive bounce and the modest deck evidence.

Axis scores

Axis Score Evidence
Accessibility 40 Set from hand into the Spell/Trap zone and live only when the opponent Special Summons from hand; no searcher or combo-start evidence was supplied (inferred from text).
Combo & Conversion 30 No recorded combo boards (combos_evidence total 0), so the card's board-building value is text-only inference and is scored low (inferred).
Resource Economy 35 Returning monsters to hand is tempo that the opponent can recover by re-summoning, with no card advantage or refuel recorded (inferred).
Effect & Interaction 55 Once-per-turn bounce of hand-Special-Summoned monsters is a real but narrow disruption that can be played around and does not negate effects (verified from card text).
Material Utility 10 A Trap card has no material or level/attribute value, so this axis is near zero (verified from card type).
Resilience & Flexibility 40 It sits face-down as a Continuous Trap and is exposed to backrow removal, with a once-per-turn limit and a self-send condition when no Flower Cardian Synchro is present (verified from text, partly inferred).
Deck-Building Efficiency 65 Single-copy trap with no garnet or lock, and decks ran mostly 1 copy (avg 1.25), so slot cost is low (observed from decks_evidence).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Board breaker/Going-second. Intrinsic ≈ 49, Deck ≈ 48, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap single-copy trap that punishes hand Special Summons once per turn
  • Live across five archetypes in the sample, so it is not a single-deck dependency
  • Low deckbuilding cost with a conditional self-send that does not lock the deck

Weaknesses

  • Bounce is temporary tempo and gives no card advantage
  • No recorded combo boards, so its board-building contribution is unproven
  • Conditional self-send to the Graveyard when no Flower Cardian Synchro is present

Counters / choke points

  • Backrow removal or Spell/Trap destruction before it is needed
  • Opponent summoning from the field or Graveyard instead of the hand
  • Opponent summoning multiple monsters in the Damage Step, which it cannot affect

Best use

Once-per-turn tempo bounce against hand Special Summons, most useful in Flower Cardian shells. Decks: Flower Cardian, Runick (Mysterune), Malefic. Suggested copies: 1.

Evidence & gaps

  • Verified: Once-per-turn bounce of opponent's monsters Special Summoned from hand, excluding the Damage Step; Self-send to the Graveyard if neither player controls a Flower Cardian Synchro Monster; Single-copy average (1.25 copies per deck)
  • Observed: 8 decks across 5 archetypes, 5 of 8 in gameplay type 7; Flower Cardian Synchro partners appear in 4 of 8 decks
  • Inferred: Tempo-only disruption that the opponent can recover by re-summoning; Value falls against opponents who summon from the field or Graveyard
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only deck sample is only 8 decks, too thin to measure deck synergy strongly











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